ARTEFACTS
Measure and Discourse (2019–2021)
UNIKO Annual Report
Fractal-like triangles process
Audiovisual Study
Image-based generative illustrations
Audioreactive
Universities Austria – Projekt Report ›Universities of Tomorrow‹ (2020)
Austrian Musseums Association – Project Report ›Collections Reviewed‹ (2020)
Radio Ö1 Museum Summer (2020)
KUG Broschure (2019)
Audiovisuals I
Cover Illustrations ›neues museum‹ (2014-2023)
Audio-Reactive Visuals LED Wall Academic Makerspace (2019)
Museums in the Digital Space (2019)
Speech About Music (2019)
Museum 2061 (2017)
IRMA (2019)
On the Situation of Austrian Museums. An Inventory. (2018)
Stage Musik: Death of a Salesman
RESEARCH
Pirchner, Andreas (2023): “Entangled Realities. Emerging Performances of Relating Humans, Sonatars, and Spaces”. LEONARDO 56, no. 1, pp. 64–69. View Abstract at MIT Press Download PDF
Pirchner, Andreas (2021): “Investigating Audience Experience”. In: M. Ciciliani, B. Lüneburg, A. Pirchner (Eds.), Ludified, Volume 2: Game Elements in Marko Ciciliani’s Audiovisual Works. Berlin: The Green Box. pp. 41– 67. View Ludified at Green Box
Pirchner, Andreas (2021):  “The Real-Time Score of Anna & Marie: Ergodic and Emergent Qualities”. In: M. Ciciliani, B. Lüneburg, A. Pirchner (Eds.), Ludified, Volume 2: Game Elements in Marko Ciciliani’s Audiovisual Works. Berlin: The Green Box, pp. 127–144. View Ludified at Green Box
Pirchner, Andreas (2020): “Ergodic and Emergent Qualities of Real-Time Scores. Anna & Marie and Gamified Audiovisual Compositions”. Proceedings of the International Conference on Technologies for Music Notation and Representation. TENOR’20, Hamburg, Germany, University for Music and Theater, pp. 189–197. Download PDF
22. November 2021
ASM – The American School of Marrakesh, Morocco.
PARL-Platform for Art and Research Linz, 5. November 2021
Peer Reviewer:Â Journal of Sound and Music in Games, 2021Â
Teaching and Course Material
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Creative Programming
WS 2020/21
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Umberto Eco
ABOUT
Andreas Pirchner (Stuttgart) is a musicologist, designer, and programmer engaged in contemporary audiovisual art forms involving intersections of art and science. He is particularly interested in theoretical and practical approaches towards generative and algorithmic music or design.
In his scientific research, Pirchner investigates empirical methods and aesthetics of audiovisual art. He has published on contemporary electro-acoustic music, the history of film music, Xenakis’ stochastic methods, and research of audience perception. He gave lectures about researching gamified audiovisual performances at conferences in New York and Kyoto.
Recently he worked as a researcher in the FWF founded project of artistic research “Gamified Audiovisual Performance and Performance Practice – GAPPP.” [Link]
In his visual work, he is strongly focused on exploring generative, algorithmic, and data-driven forms of design. He is responsible for the visual communication of the Austrian Museums Association.
Pirchner is currently working on his Ph.D. in Sound and Music Computing at the Institute of Electronic Music and Acoustics [Link], Graz. Since 2016 he teaches Creative Programming at Institute Art and Education [Link] at the University of Art and Design Linz and since 2011 Media Technology and Design at Höhere Technische Lehranstalt Ortweinschule [Link] Graz. Pirchner currently lives and works in Austria, although he might be seen in Lisbon.
Research Gate [Link], The Green Box [Link], music austria [Link], GitHub [Link], behance [Link], design austria [Link], LinkedIn [Link], XING [Link]
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